What is Art? What is Design? Art is created to provoke thought and emotions in the consumer, to be appreciated. Art does not exist to fulfill any set specific goal. Art leaves the consumer pondering, in awe, contemplating over its meaning and the way they wish to perceive it. In other words, Art usually asks questions.
Design, on the other hand, has no room for awe or contemplation. Design has a set goal. A problem that it aims to solve. Design exists to fill a purpose. Design finds solutions.
Similarities Between Art and Design: - Design and art share the same fundamental creative visual principles: Shape, color, line, contrast, balance, rhythm, etc. - Both designers and artists study artistic methods such as drawing, painting, or sculpting to develop their creative abilities. - Both designs and artworks can be visually attractive. Both art and some forms of design can be worthy of hanging on a wall or displaying for people to admire. - Designs and artworks can both be used to tell stories. However, expressing emotions and telling stories is the primary purpose of art, but for designers, storytelling is merely a tool to help achieve a specific goal.
Differences Between Art and Design: - Designers work with specific requirements. Artists can work on commissions, but they usually have more creative freedom of expression. - Design always needs functionality, while art only has to exist. - Designs solve problems, while art should provoke thought and emotions. - Designers work methodically with a data-driven or mathematical process, while artists work intuitively using their instinct. - Art is perceptual, while a design is rational. - Designs are created for others; art is for oneself. - Designers must compromise their vision if it conflicts with commercial aims and goals, while artists do not have to make such concessions. - Design always has a purpose, while art can serve any purpose the artist chooses, no purpose at all, or a vague or interpretative purpose. - Art is unconstrained, but a design has many constraints, such as clients, business goals, and user needs.